Agents, Assessors, Catalysts, Blockers and Scouts

Agent

An agent is a person who acts on behalf of, or in lieu of, a principal. Agents can be "witting," they are aware that they are agents, or "unwitting" in which case they don't have a clue. The unwitting agent can be a powerful pawn in the hands of an unscrupulous adversary (See the Example).

Assessor

An assessor is a person with superior analytical abilities. Every team should have an assessor to keep the play tethered at least to one level of objective reality.

Blocker

A blocker is a player who guards the interests of the key decision makers. When the intention behind deploying a blocker is to attack or undermine the integrity of an opponent (See Attack Integrity, Undermine Integrity), the blocker becomes an agent of the shadow world. But this need not be so. A player of integrity may wisely use blockers to conserve Budget (See Budget) for the most pressing and worthy tasks

(See Mission and Purpose).

Catalyst

A catalyst is a player who brings energy and sparkle to his (her) comrades and inspires change. A trained catalyst is able to trigger a positive multiplier or positive field effect (See Principle of Accelerating Positive Multiplier).

Scouts

Scouts are players with a superior ability to gather information and to perform reconnaissance. An advance scout trained in the principles of integrity can see farther and wider than the normal person and look into the seeds of events before they germinate (Click - Example).


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